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HTN.sh, short for "Hack the Net", is an adaptation of the classic browser based MMO (Massively Multiplayer Online) game popular amongst PC enthusiasts. This game is a slower paced strategy game played over multiple months, even years, creating friendships, alliances, betrayals and war. A fun and exciting game to make your school day or 9-to-5 more interesting ;)
How it works
- Register and you get a machine of your own and 8,000 credits.
- Upgrade its modules. Every hour they pay into it.
- Run a Remote Scan to see what another machine holds and who holds it.
- Take its credits with a Trojan Transfer, or the whole machine with a Remote Hijack.
Features
- One city of machines, from home routers to industrial controllers
- Clusters with a shared treasury, a board and Distributed Attacks
- A Remote Hijack gives the owner 6 hours of warning
- Heat: every hostile act brings the police a little closer
- A city feed that names who took what
Your first weeks
- Day one
- One machine, 8,000 credits and a place in your block
- The first 21 days
- Only your own block can reach you, and you can only reach inside it
- Up to 21 days
- Nobody can attack you, until you take your first machine or attack another player
- After that
- Your first machine taken from the map, a Cluster to join and a place in the ranking
For veterans
- Kept: Remote Scan, Trojan Transfer, Remote Hijack, Distributed Attacks and the Cluster
- New: newcomers are protected for up to 21 days
- New: the codex names whoever picks on a player far below them
- New: up to 3 upgrades wait in line on each machine and start by themselves
- New: it plays on a phone as well as at a desk