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HTN.sh, short for "Hack the Net", is an adaptation of the classic browser based MMO (Massively Multiplayer Online) game popular amongst PC enthusiasts. This game is a slower paced strategy game played over multiple months, even years, creating friendships, alliances, betrayals and war. A fun and exciting game to make your school day or 9-to-5 more interesting ;)

How it works

  1. Register and you get a machine of your own and 8,000 credits.
  2. Upgrade its modules. Every hour they pay into it.
  3. Run a Remote Scan to see what another machine holds and who holds it.
  4. Take its credits with a Trojan Transfer, or the whole machine with a Remote Hijack.

Features

  • One city of machines, from home routers to industrial controllers
  • Clusters with a shared treasury, a board and Distributed Attacks
  • A Remote Hijack gives the owner 6 hours of warning
  • Heat: every hostile act brings the police a little closer
  • A city feed that names who took what

Your first weeks

Day one
One machine, 8,000 credits and a place in your block
The first 21 days
Only your own block can reach you, and you can only reach inside it
Up to 21 days
Nobody can attack you, until you take your first machine or attack another player
After that
Your first machine taken from the map, a Cluster to join and a place in the ranking

For veterans

  • Kept: Remote Scan, Trojan Transfer, Remote Hijack, Distributed Attacks and the Cluster
  • New: newcomers are protected for up to 21 days
  • New: the codex names whoever picks on a player far below them
  • New: up to 3 upgrades wait in line on each machine and start by themselves
  • New: it plays on a phone as well as at a desk